<<set $has_sword=false>>\s\nDone. You turn back to the room.\n\n<[[Back|Shifting the rubble]]
<<if visited("Start") < 2>>\s\nThe worldsweep hit hard. Even the century-old undercity has suffered a portion of the devastation that burned the surface of the Als Veran landscape clean.\n\nStepping over the scattered fragments of a stone railing, you \n\nYou look more closely, and discover what you expected: scorchmarks on the walls and floor, barely visible in the light cast by your fiery eyes. \n<<endif>>\s\n\n<<if visited("Start") > 1>>\s\n<<print either("The wind hisses over the tiles.","The hum and downdraft of the scouter's engines pulses at your back.","You shiver slightly and pull your cloak tighter against the cold.")>>\s\n<<endif>>\s\n\nBefore you, the aisle lies half-buried in rubble.\n\n>[[Investigate.|Investigating the Rubble]]\n
<<set $has_sword=true>>\s\nDone. You turn back to the room.\n\n<[[Back|Shifting the rubble]]
You stride forward, your boots silent on the cracked tiles.\n\nThe girl stirs and sits up, raising herself on shaking arms. Swaying slightly, she raises one bandaged hand and pushes back her hood to stare at you. Her dark hair is matted against the side of her throat with dried blood.
The girl stirs and sits up, raising herself on shaking arms. Swaying slightly, she raises one bandaged hand and pushes back her hood to stare at you. Her dark hair is matted against the side of her throat with dried blood.
The blade at your side catches the cold, electric light that falls from the high windows of the church and shatters it, sending shadows dancing over the ravaged interior.\n\nAs you pause for a moment in the doorway, the wind rises, stirring your grey robes, and you look back. Only the expanse of ash-choked sky looms at your back, dark with unnatural night.\n\n>[[Enter|In the church]]\n\n
A young woman wearing a cloak lies half across the bottom step of the altar, her dark green robes soaked with blood. Both of her arms are wrapped in bandages from the shoulder to palm.\n\n>[[Approach|Approach Holly]]
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You stride forward, your boots silent on the cracked tiles.
The worldsweep hit hard. Even the century-old undercity has suffered a portion of the devastation that burned the surface of the Als Veran landscape clean.\n\nStepping forward, you look more closely, and discover what you expected: scorchmarks on the walls and floor, barely visible in the light cast by your fiery eyes.\n\nEnergy weapons. You know who you're dealing with.\n\n<[[Back|Start]]
Flattening yourself against the icy tiles, you are able to squirm through the gap you have created in the pile of debris. At your back, the hum and downdraft of the scouter's engines grows fainter as you duck under a fallen beam and straighten.\n\nThe back of the building is darker, save for a single shaft of moonlight that illuminates an elevated marble altar in the center of the room set against the back wall.\n\n>[[Another victim of the worldsweep.|Holly]]\n\n>[[Check items|Inventory]]\n\n
<<set $has_sword=true>>\s\n<<if visited("Start") < 2>>\s\nMoonlight shatters on the steps as you enter the building, sword held carefully in one hand. Behind you, the hum of the scouter's engines diminshes slightly.\n\nThe interior of the church is dark, but as a wraith, your eyes provide their own illumination, two pale blue points of flame which bathe the room in unearthly light.\n\nThe aisle that runs down the center of the building is half-buried under splintered wood and rubble.\n<<endif>>\s\n<<if visited("Start") > 1>>\s\nPale light filters down from the broken windows.\n<<print either("The wind hisses over the tiles. ","You shiver slightly and pull your cloak tighter against the cold. ")>>\s\nBefore you, the aisle lies half-buried in rubble.\n<<endif>>\s\n\n<<if visited("Start") < 2>>\s\n>[[The worldsweep hit hard...]]\n<<endif>>\s\n<<if visited("Shifting the rubble") < 1>>\n>[[Shift the rubble|Shifting the rubble]]<<else>>\s\n>[[Approach the rubble|Shifting the rubble]]\n<<endif>>
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You consider your few possesions.\n<<if $has_sword>>Your sword hangs at your side, the silver blade glinting as it reflects your eyes.<<else>>You reach for your sword, but it is not there.<<if previous() is "Shifting the rubble">> It remains propped against the wall where you left it.<<else>>You realize that you left it propped agaisnt the wall in the entryway and curse your own carelessness. Whatever you face from here on, you will do so unarmed.<<endif>><<endif>>\s\n\n<<if $has_compass>>You turn the silver compass over in your hands.You can still see no purpose for it.<<endif>>\s\n\n<[[Back|previous()]]
[img[Shinar Icon]]
Shinar
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<<if visited("Shifting the rubble") < 2>>\s\nStraining mightily, you manage to lever one of the support beams up and push it slightly to the right, creating a gap that you think you will be able to worm through.\n<<endif>>\s\n<<if visited("Shifting the rubble") > 1>>\s\nThe gap in the pile of fallen rubble seems to hold.\n<<print either("You eye it distrustfully. ","Onwards or back?")>>\n<<endif>>\s\n\n>[[Crawl through the gap|On the other side]]\n\n>[[Turn back|Start]]\n\n<<if $has_sword>> >[[Prop your sword against the wall]]<<else>>>[[Retrieve your sword]]<<endif>>\s\n\n\n>[[Check items|Inventory]]